• umm...

    From Hax0r@VERT to All on Fri Jul 13 21:19:00 2001
    is it just my setup, or does the baja random function seem to be somehow related to screen length/position/buffer (one of them anyways -- not 100%
    sure which one it is, but i'm leaning toward "total lines output")

    ... i found that changing ANSWER.ASC to do a @EXEC:<mybajamodulehere>@, where Źthe baja module generates a random number right of the bat causes the randome Źnumber to *always* be the same thing...

    whats the scoop?



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  • From Digital Man@VERT to Hax0r on Sat Jul 14 18:14:17 2001
    RE: umm...
    BY: Hax0r to All on Sat Jul 14 2001 04:19 am

    is it just my setup, or does the baja random function seem to be somehow related to screen length/position/buffer (one of them anyways -- not 100% sure which one it is, but i'm leaning toward "total lines output")

    ... i found that changing ANSWER.ASC to do a @exec:<mybajamodulehere>@, wher

    whats the scoop?

    I don't know, that's odd. What if the module runs later? What's the number being generated?

    -Rob
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  • From Evan Elias@VERT to Hax0r on Sun Jul 15 06:28:25 2001
    RE: umm...
    BY: Hax0r to All on Sat Jul 14 2001 04:19 am

    is it just my setup, or does the baja random function seem to be somehow related to screen length/position/buffer (one of them anyways -- not 100% sure which one it is, but i'm leaning toward "total lines output")

    ... i found that changing ANSWER.ASC to do a @EXEC:<mybajamodulehere>@, wher

    whats the scoop?

    I've found that random numbers in general seem to be a little goofy in Win32 programs... the first "random" number in general always seems to be the same (even when properly using the timer to randomize things). I have no idea why this happens. In all my win32 programs that I've written, I now do a few dozen dummy calls to the random number function, seems to fix the problem (Shrug?) ---
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  • From Hax0r@VERT to Digital Man on Sun Jul 15 14:06:00 2001
    RE: umm...
    BY: Digital Man to Hax0r on Sun Jul 15 2001 01:14 am

    I don't know, that's odd. What if the module runs later? What's the number being generated?

    basically i'm having it generate a random number so i can display a random ANSWER screen. it so happens that the random number generated (if no text is on the screen) is *always* zero. If i do a "cls" in the baja module (thus one screen operation), the random number generated is always 1. its just pretty strange. if i run the module after logon (and a lot of screen activity has occured), i always do get a random number...

    any ideas?



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  • From Digital Man@VERT to Hax0r on Sun Jul 15 15:27:11 2001
    RE: umm...
    BY: Hax0r to Digital Man on Sun Jul 15 2001 09:06 pm

    I don't know, that's odd. What if the module runs later? What's the numbe being generated?

    basically i'm having it generate a random number so i can display a random ANSWER screen. it so happens that the random number generated (if no text i on the screen) is *always* zero. If i do a "cls" in the baja module (thus o screen operation), the random number generated is always 1. its just pretty strange. if i run the module after logon (and a lot of screen activity has occured), i always do get a random number...

    any ideas?

    I don't think the screen line has anything to do with it, but more likely timing. Have you tried doing a small mswait before getting your random number? Or perhaps getting a few random numbers first (as Evan suggested).

    -Rob
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  • From Hax0r@VERT to Digital Man on Mon Jul 16 12:22:00 2001
    RE: umm...
    BY: Digital Man to Hax0r on Sun Jul 15 2001 10:27 pm

    I don't think the screen line has anything to do with it, but more likely timing. Have you tried doing a small mswait before getting your random numb Or perhaps getting a few random numbers first (as Evan suggested).

    i tried getting several random numbers in a row -- 5 to be precise, and all were zero. the baja code is fairly simple -- its pasted below. I just took my stock ANSWER.ASC file and replaced the logo/graphic/etc with this:

    (at)EXEC:ANSWER(at)

    then, ANSWER.BIN does this...

    # ANSWER.SRC/ANSWER.BIN
    # random logon screen for synchronet

    cls
    int x

    # seed x with a random number between the fixed range

    random x 3

    compare x 0
    if_equal
    pause_reset
    printfile "%zANSWER1.ANS"
    end_if

    compare x 1
    if_equal
    pause_reset
    printfile "%zANSWER2.ANS"
    end_if

    compare x 2
    if_equal
    pause_reset
    printfile "%zANSWER3.ANS"
    end_if



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  • From Digital Man@VERT to Hax0r on Mon Jul 16 12:03:08 2001
    RE: umm...
    BY: Hax0r to Digital Man on Mon Jul 16 2001 07:22 pm

    RE: umm...
    BY: Digital Man to Hax0r on Sun Jul 15 2001 10:27 pm

    I don't think the screen line has anything to do with it, but more likely timing. Have you tried doing a small mswait before getting your random nu Or perhaps getting a few random numbers first (as Evan suggested).

    i tried getting several random numbers in a row -- 5 to be precise, and all were zero. the baja code is fairly simple -- its pasted below. I just took my stock ANSWER.ASC file and replaced the logo/graphic/etc with this:

    (at)EXEC:ANSWER(at)

    then, ANSWER.BIN does this...

    # ANSWER.SRC/ANSWER.BIN
    # random logon screen for synchronet

    cls
    int x

    # seed x with a random number between the fixed range

    random x 3

    compare x 0
    if_equal
    pause_reset
    printfile "%zANSWER1.ANS"
    end_if

    compare x 1
    if_equal
    pause_reset
    printfile "%zANSWER2.ANS"
    end_if

    compare x 2
    if_equal
    pause_reset
    printfile "%zANSWER3.ANS"
    end_if

    There's definitely a problem with random numbers currently in v3.00 and it will be fixed before the release of v3.10.

    In the mean-time, I'd suggest you use the current time to generate a pseudo-random number. Example:

    # display answer0-3.ans
    int t
    str fname
    time t # get time (in seconds)
    and t 3 # just use lower 2 bits
    sprintf fname "%%zANSWER.%ld" t
    printfile fname # display file

    -Rob
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  • From Hax0r@VERT to Digital Man on Mon Jul 16 16:16:00 2001
    RE: umm...
    BY: Digital Man to Hax0r on Mon Jul 16 2001 07:03 pm

    There's definitely a problem with random numbers currently in v3.00 and it be fixed before the release of v3.10.

    heh.. glad that it just wasn't something i was doing -- has this been a known thing? i've used the random function before and it seemed to work ok...

    # display answer0-3.ans
    int t
    str fname
    time t # get time (in seconds)
    and t 3 # just use lower 2 bits
    sprintf fname "%%zANSWER.%ld" t
    printfile fname # display file

    thats a lot more elegant than my solution anyways... thanks for the tip!



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  • From Digital Man@VERT to Hax0r on Tue Jul 17 05:41:17 2001
    RE: umm...
    BY: Hax0r to Digital Man on Mon Jul 16 2001 11:16 pm

    There's definitely a problem with random numbers currently in v3.00 and i be fixed before the release of v3.10.

    heh.. glad that it just wasn't something i was doing -- has this been a know thing?

    Nope, you're the first to discover/report it.

    i've used the random function before and it seemed to work ok...

    It works in the sense, that it produces pseudo-random numbers. The problem is that it produces the SAME numbers in the SAME order for every login. This has been fixed in v3.10 (each thread has to seed the random number generator).

    # display answer0-3.ans
    int t
    str fname
    time t # get time (in seconds)
    and t 3 # just use lower 2 bits
    sprintf fname "%%zANSWER.%ld" t
    printfile fname # display file

    thats a lot more elegant than my solution anyways... thanks for the tip!

    No problem. Thanks for the bug report.

    -Rob
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  • From Willowolf@VERT to Amcleod on Mon Jan 21 23:20:00 2002
    [Reply to]: GETSTR
    [Typed by]: Amcleod to Willowolf on Sun Jan 20 2002 06:09 am

    Many languages will cost you something to acquire. Perl is free (ActiveState for the Windows people) Python probably the same. There are free versions of compilers for C and Pascal out there.

    My biggest tip to the novice programmer is: get yourself a decent text-editor (http://www.utopia-planitia.de/indexus.html) and learn to use it.

    Thanks Amcleod, I appreciate the advise. Looks like JS will be a good place for me to start then.

    I am going to move the rest of my programming questions over to the programming sub. I don't want to get too off topic here in the place for Baja.

    Take care,
    \\/

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