Hi DM,
Something I noticed just now - One of the event I have set up in Synchronet is configured to run on Sundays and Wednesdays at 03:00. However, as I logged into my BBS just now, I noticed in the terminal log that it said my time has been reduced due to that event happening tomorrow (Monday) at 03:00. That is a day after it's scheduled in my Synchronet configuration. I'm not sure if that is a bug, but I wanted to let you know.
Something I noticed just now - One of the event I have set up in
Synchronet is configured to run on Sundays and Wednesdays at 03:00.
However, as I logged into my BBS just now, I noticed in the terminal
log that it said my time has been reduced due to that event happening
tomorrow (Monday) at 03:00. That is a day after it's scheduled in my
When logging in as sysop (or any T-exempt user), you will notice odd
time reduction notices because you have an usually long amount of time allowed per login. I think what you're describing is normal.
Ah, I see. I guess it's nothing to be concerned about - And that event actually didn't run last night after all..
i use an external program for my scheduled events. i just prefer it that way and it's very feature rich.
Re: Synchronet event scheduling
By: Mro to Nightfox on Mon Dec 02 2013 15:45:51
i use an external program for my scheduled events. i just prefer it that way and it's very feature rich.
Is it something like cron?
Also, some events require preventing users from logging in (or at least preventing use of certain doors, such as events that run door maintenance). How do you deal with that using an external program for events?
for some doors i enter in some script in the batchfile so it checks to
see if maint is ran then runs it when the user enters. since most
doorgame maint isnt lenghly, it doesnt take long.
i dont want to prevent users from logging in because nobody likes that
and they proably wont make the effort to wait x minutes and try again.
Hopefully the door game maints don't take long.. I've seen some doors that run their maintenance the first time a user runs them (they'll actually
tell the user it's running its maintenance too). I've always thought those would be frustrating for the user.. I'd just want to play the game.
oh, just usurper when the npc stuff was turned on.
i guess that's fixed now, though.
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