• QWK

    From DesotoFireflite@VERT to All on Fri Dec 20 03:15:35 2013
    Hi All

    As usual, I have a rather stupid question, but with my work schedule, I don't have time to fiqure it out. When a qwk packet come in, which batch file, JS, or baja file, processes the packets. I need to adapt it a bit to move some game packets that come in by the same process to another directory. As always, thanks.

    - Don't eat the yellow snow!

    - C.G. Learn
    - Valhalla Home Services! - Telnet://valhalla.synchro.net
    - A Gamers Paradise - Over 100 Registered Online Game Doors!


    ---
  • From echicken@VERT to DesotoFireflite on Fri Dec 20 11:57:44 2013
    Re: QWK
    By: DesotoFireflite to All on Fri Dec 20 2013 03:15:35

    As usual, I have a rather stupid question, but with my work schedule, I don't have time to fiqure it out. When a qwk packet come in, which batch file, JS, or baja file, processes the packets. I need to adapt it a bit to move some game packets that come in by the same process to another directory. As always, thanks.

    Check here for a lot of useful information:

    SCFG -> Message Networks -> Network Hubs -> <Hub>

    The "Call-out Command Line" tells you what command is being issued in order to do the .rep upload / .qwk download. Normally this would be a call to the qnet-ftp Baja module. You could modify and rebuild this module, but that probably isn't necessary.

    The "Unpack Command Line" tells you what command is being called to unpack incoming QWK packets. By default this would be a call to 'unzip' with various arguments. This is probably where you want to make your changes, calling a script that does whatever it is that you want to do.

    Of course, I haven't messed around with this part of Synchronet very much, so I don't know what potential problems there are. More info on exactly what you're looking to do might help.

    ---
    echicken
    elec
  • From Mro@VERT to DesotoFireflite on Fri Dec 20 17:16:56 2013
    Re: QWK
    By: DesotoFireflite to All on Fri Dec 20 2013 03:15 am

    Hi All

    As usual, I have a rather stupid question, but with my work schedule, I don't have time to fiqure it out. When a qwk packet come in, which batch file, JS, or baja file, processes the packets. I need to adapt it a bit to move some game packets that come in by the same process to another directory. As always, thanks.


    go look in scfg
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From DesotoFireflite@VERT to echicken on Sat Dec 21 02:19:31 2013
    Re: QWK
    By: echicken to DesotoFireflite on Fri Dec 20 2013 11:57 am

    Of course, I haven't messed around with this part of Synchronet very much, so I don't know what potential problems there are. More info on exactly what you're looking to do might help.

    I'm doing BRE by QWK, and I'm trying to move the bre packets to the game directory when they come in so it doesnt show up on the bbs when I log in. I was hoping it was a batch file, but I think I can do what I want with the baja module. Thanks for pointing me in the right direction.

    - CAT (n.), Furry keyboard cover.

    - C.G. Learn
    - Valhalla Home Services! - Telnet://valhalla.synchro.net
    - A Gamers Paradise - Over 100 Registered Online Game Doors!


    ---
    þ Synchronet
  • From Access Denied@VERT to DesotoFireflite on Sat Dec 21 07:06:50 2013
    Hello DesotoFireflite,

    20 Dec 13 03:15, you wrote to All:

    Hi All

    As usual, I have a rather stupid question, but with my work schedule,
    I don't have time to fiqure it out. When a qwk packet come in, which
    batch file, JS, or baja file, processes the packets. I need to adapt
    it a bit to move some game packets that come in by the same process to another directory. As always, thanks.

    Your best bet would probably just be to create a batch file that moves game packets from your /sbbs/data/qnet/<qwkid>.in directory to your FTN inbound directory where your games look for those packets. That way you're not messing with the default workings of Synchronet, and possibly messing up your QWK callout stuff.

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20130910 + /usr/bin/nano
    * Origin: Dark Sorrow | darksorrow.us (723:1/701)
    þ Synchronet þ thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin)
  • From echicken@VERT to DesotoFireflite on Sat Dec 21 22:08:40 2013
    Re: QWK
    By: DesotoFireflite to echicken on Sat Dec 21 2013 02:19:31

    I was hoping it was a batch file, but I think I can do what I want with the baja module. Thanks for pointing me in the right direction.

    I did suggest replacing the unzip command with a call to a script - this could be a batch file that unzips the incoming packet and then does whatever you need to do with the contents, for example. Probably easier to maintain than a modification of the qnet-ftp Baja module.

    ---
  • From DesotoFireflite@VERT to Access Denied on Sun Dec 22 02:30:27 2013
    Re: QWK
    By: Access Denied to DesotoFireflite on Sat Dec 21 2013 07:06 am

    Your best bet would probably just be to create a batch file that moves game packets from your /sbbs/data/qnet/<qwkid>.in directory to your FTN inbound directory where your games look for those packets. That way you're not messing with the default workings of Synchronet, and possibly messing up your QWK callout stuff.
    Thats what I'm doing now, when the game exicutes, but the broblem is, that I only have a few users that play, so sometimes it just fills up the inbound qwk directory, and it shows up everytime I log in. I was just trying to do something when the packets come in.

    - CAT (n.), Furry keyboard cover.

    - C.G. Learn
    - Valhalla Home Services! - Telnet://valhalla.synchro.net
    - A Gamers Paradise - Over 100 Registered Online Game Doors!


    ---
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From Mro@VERT to DesotoFireflite on Sun Dec 22 14:31:06 2013
    Re: QWK
    By: DesotoFireflite to Access Denied on Sun Dec 22 2013 02:30 am

    Thats what I'm doing now, when the game exicutes, but the broblem is, that
    I only have a few users that play, so sometimes it just fills up the
    inbound qwk directory, and it shows up everytime I log in. I was just
    trying to do something when the packets come in.

    write a batchfile to do it.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From Access Denied@VERT to DesotoFireflite on Sun Dec 22 15:23:48 2013
    Hello DesotoFireflite,

    22 Dec 13 02:30, you wrote to me:

    Your best bet would probably just be to create a batch file that
    moves game packets from your /sbbs/data/qnet/<qwkid>.in directory
    to your FTN inbound directory where your games look for those
    packets. That way you're not messing with the default workings of
    Synchronet, and possibly messing up your QWK callout stuff.

    Thats what I'm doing now, when the game exicutes, but the broblem is,
    that I only have a few users that play, so sometimes it just fills up
    the inbound qwk directory, and it shows up everytime I log in. I was
    just trying to do something when the packets come in.

    Instead of doing it only when the game executes, you should do it at timed intervals. You can achive that with the "Timed Events" in SCFG. Just set up the batch file that moves your game packets to your inbound directory to execute hourly or something. That's usually how much the coordinator processes game packets, so you'd stay pretty current that way.

    You're not going to get around seeing the files that have been received in your ../data/qnet/<qwkid>.in directory during a QWK poll every time you login, unless you modify Synchronet's code. It doesn't show any other users those files, only you since you are the sysop.

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20130910 + /usr/bin/nano
    * Origin: Dark Sorrow | darksorrow.us (723:1/701)
    þ Synchronet þ thePharcyde_ telnet://bbs.pharcyde.org (Wiscons
  • From DesotoFireflite@VERT to Access Denied on Mon Dec 23 17:48:27 2013
    Re: QWK
    By: Access Denied to DesotoFireflite on Sun Dec 22 2013 03:23 pm

    You're not going to get around seeing the files that have been received in
    your ../data/qnet/<qwkid>.in directory during a QWK poll every time you login, unless you modify Synchronet's code. It doesn't show any other users those files, only you since you are the sysop.

    Ok, I was figuring that, so I guess I will learn to live with it

    - CAT (n.), Furry keyboard cover.

    - C.G. Learn
    - Valhalla Home Services! - Telnet://valhalla.synchro.net
    - A Gamers Paradise - Over 100 Registered Online Game Doors!


    ---
    þ Synchronet þ Valhalla Home Services þ USA þ http://valhalla.synchro.net
  • From Access Denied@VERT to DesotoFireflite on Tue Dec 24 13:26:54 2013
    Hello DesotoFireflite,

    23 Dec 13 17:48, you wrote to me:

    You're not going to get around seeing the files that have been
    received in
    your ../data/qnet/<qwkid>.in directory during a QWK poll every
    time you login, unless you modify Synchronet's code. It doesn't
    show any other users those files, only you since you are the
    sysop.

    Ok, I was figuring that, so I guess I will learn to live with it

    I've done the same. It's not that big a deal really, and my system processes hundreds of game packets a day, with half of them received via QWK. I definitely see a lot of them when I log into my BBS. :)

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20130910 + /usr/bin/nano
    * Origin: Dark Sorrow | darksorrow.us