As usual, I have a rather stupid question, but with my work schedule, I don't have time to fiqure it out. When a qwk packet come in, which batch file, JS, or baja file, processes the packets. I need to adapt it a bit to move some game packets that come in by the same process to another directory. As always, thanks.
Hi All
As usual, I have a rather stupid question, but with my work schedule, I don't have time to fiqure it out. When a qwk packet come in, which batch file, JS, or baja file, processes the packets. I need to adapt it a bit to move some game packets that come in by the same process to another directory. As always, thanks.
Of course, I haven't messed around with this part of Synchronet very much, so I don't know what potential problems there are. More info on exactly what you're looking to do might help.
Hi All
As usual, I have a rather stupid question, but with my work schedule,
I don't have time to fiqure it out. When a qwk packet come in, which
batch file, JS, or baja file, processes the packets. I need to adapt
it a bit to move some game packets that come in by the same process to another directory. As always, thanks.
I was hoping it was a batch file, but I think I can do what I want with the baja module. Thanks for pointing me in the right direction.
Your best bet would probably just be to create a batch file that moves game packets from your /sbbs/data/qnet/<qwkid>.in directory to your FTN inbound directory where your games look for those packets. That way you're not messing with the default workings of Synchronet, and possibly messing up your QWK callout stuff.Thats what I'm doing now, when the game exicutes, but the broblem is, that I only have a few users that play, so sometimes it just fills up the inbound qwk directory, and it shows up everytime I log in. I was just trying to do something when the packets come in.
Thats what I'm doing now, when the game exicutes, but the broblem is, that
I only have a few users that play, so sometimes it just fills up the
inbound qwk directory, and it shows up everytime I log in. I was just
trying to do something when the packets come in.
Your best bet would probably just be to create a batch file that
moves game packets from your /sbbs/data/qnet/<qwkid>.in directory
to your FTN inbound directory where your games look for those
packets. That way you're not messing with the default workings of
Synchronet, and possibly messing up your QWK callout stuff.
Thats what I'm doing now, when the game exicutes, but the broblem is,
that I only have a few users that play, so sometimes it just fills up
the inbound qwk directory, and it shows up everytime I log in. I was
just trying to do something when the packets come in.
You're not going to get around seeing the files that have been received in
your ../data/qnet/<qwkid>.in directory during a QWK poll every time you login, unless you modify Synchronet's code. It doesn't show any other users those files, only you since you are the sysop.
You're not going to get around seeing the files that have been
received in
your ../data/qnet/<qwkid>.in directory during a QWK poll every
time you login, unless you modify Synchronet's code. It doesn't
show any other users those files, only you since you are the
sysop.
Ok, I was figuring that, so I guess I will learn to live with it
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