• Bullseye Bulletins

    From Mojo@VERT to All on Sat Jun 11 15:42:46 2016
    Ok, I figured out the answer to my question if one bulletin can be called up from another bulletin.


    But I have a new question with the bullseye bulletins. Is there a limit to how many items you can have in one? I put 14 items in it and it works fine. But if I add one more it won't work like it is limited to 14. Is there a way to have it take more than 14 items?


    Thanks
    Mojo

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    þ Synchronet þ Mojo's World BBS - mojo.synchro.net
  • From Digital Man@VERT to Mojo on Sat Jun 11 14:54:44 2016
    Re: Bullseye Bulletins
    By: Mojo to All on Sat Jun 11 2016 03:42 pm

    Ok, I figured out the answer to my question if one bulletin can be called up from another bulletin.


    But I have a new question with the bullseye bulletins. Is there a limit to how many items you can have in one? I put 14 items in it and it works fine. But if I add one more it won't work like it is limited to 14. Is there a way to have it take more than 14 items?

    No, there is no limit to the number of bulletins/items.

    digital man

    Synchronet/BBS Terminology Definition #10:
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  • From Mojo@VERT to Digital Man on Sat Jun 11 19:14:19 2016
    Re: Bullseye Bulletins
    By: Digital Man to Mojo on Sat Jun 11 2016 02:54 pm

    No, there is no limit to the number of bulletins/items.


    Thanks Digital Man, then my problem is something I have done wrong and I have got to go back and look at everything and figure out why it is not displaying the stuff.

    Thanks
    Mojo

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    þ Synchronet þ Mojo's World BBS - mojo.synchro.net
  • From WitNik@VERT to All on Fri Aug 21 22:24:39 2020
    Everyone,

    Forgive my ignorance, but I have created a nice ansi graphic bulletin that is displaying perfectly in Bullseye. It renders great, but it exceeds a single screen by several lines and generates an auto-pause. I've tried using @POFF@, but it seems to be ignored. If I use @RESETPAUSE@, it works, but then it alters the line spacing on the row causes alignment issues with my ansi graphic. I've successfully converted the ansi to asc/msg ctrl-a codes, but I'm still having problems with formating and the auto-pausing.

    Any suggestions?

    Thanks,
    -WitNik
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  • From Digital Man@VERT to WitNik on Fri Aug 21 23:33:07 2020
    Re: Bullseye Bulletins
    By: WitNik to All on Fri Aug 21 2020 10:24 pm

    Everyone,

    Forgive my ignorance, but I have created a nice ansi graphic bulletin that is displaying perfectly in Bullseye. It renders great, but it exceeds a single screen by several lines and generates an auto-pause. I've tried using @POFF@, but it seems to be ignored. If I use @RESETPAUSE@, it works, but then it alters the line spacing on the row causes alignment issues with my ansi graphic. I've successfully converted the ansi to asc/msg ctrl-a codes, but I'm still having problems with formating and the auto-pausing.

    Any suggestions?

    Looks like a bug introduced this April. A work-around would be to change this line in exec/bullseye.js, from this:

    load(new Object, "typeasc.js", str, "BullsEye Bulletin #"+b);

    to this:

    load(new Object, "typeasc.js", '-openclose', str, "BullsEye Bulletin #"+b);

    digital man

    Synchronet "Real Fact" #77:
    Rob Swindell still has dozens of BBS-related magazines in his possession. Norco, CA WX: 76.3øF, 73.0% humidity, 0 mph SE wind, 0.00 inches rain/24hrs
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  • From WitNik@VERT to Digital Man on Sat Aug 22 19:53:15 2020
    Re: Bullseye Bulletins
    By: Digital Man to WitNik on Fri Aug 21 2020 11:33 pm

    Re: Bullseye Bulletins
    By: WitNik to All on Fri Aug 21 2020 10:24 pm

    Everyone,

    Forgive my ignorance, but I have created a nice ansi graphic bulletin that is displaying perfectly in Bullseye. It renders great, but it exceeds a single screen by several lines and generates an auto-pause. I've tried using @POFF@, but it seems to be ignored. If I use @RESETPAUSE@, it works, but then it alters the line spacing on the row causes alignment issues with my ansi graphic. I've successfully converted the ansi to asc/msg ctrl-a codes, but I'm still having problems with formating and the auto-pausing.

    Any suggestions?

    Looks like a bug introduced this April. A work-around would be to change this line in exec/bullseye.js, from this:

    load(new Object, "typeasc.js", str, "BullsEye Bulletin #"+b);

    to this:

    load(new Object, "typeasc.js", '-openclose', str, "BullsEye Bulletin #"+b);

    digital man

    Synchronet "Real Fact" #77:
    Rob Swindell still has dozens of BBS-related magazines in his possession. Norco, CA WX: 76.3øF, 73.0% humidity, 0 mph SE wind, 0.00 inches rain/24hrs

    I threw a copy of bullseye.js into /sbbs/mods and the fix worked great!

    Thank you for the great support!
    -WitNik
    ---
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  • From Digital Man@VERT to WitNik on Sat Aug 22 19:55:04 2020
    Re: Bullseye Bulletins
    By: WitNik to Digital Man on Sat Aug 22 2020 07:53 pm

    I threw a copy of bullseye.js into /sbbs/mods and the fix worked great!

    Okay, good to know. I'll need to work on a real solution.

    Thank you for the great support!

    No problem. Thanks for the bug report!


    digital man

    Synchronet/BBS Terminology Definition #60:
    RIP = Remote Imaging Protocol (e.g. RIPscrip)
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