• El maravilloso DOOM 3 :)

    From MHS:Sergio Semmartin@4:90@TEMP to All on Fri Feb 20 07:13:00 1998
    De: Sergio Semmartin 4:901/134.45
    Fecha:16 Feb 98 18:15:05

    Hola a todos, ¨c¢mo est s?

    ==== CUT HERE ==== CUT HERE ==== CUT HERE ==== CUT HERE ==== CUT HERE ====

    Team "Fab & Boris" Presents

    DooM LEGACY v1.11

    Release v1.11, February 1998 (update 1).

    Last Updated: 14-Feb-98.

    Original game & sources by: Id Software.
    Additions (c)1998 by: Denis Fabrice & Boris Pereira.
    (bpereira@ulb.ac.be)


    Introduction:
    Hello all Doom fans of the world, here it is : the first release
    of the Doom LEGACY project by Fab & Boris (we've still to find a
    name for our team).

    Id Software have released the DOOM sources around December 1997.

    Projects based on Doom sources are appearing this and there around
    the world, some of them based on Dos, others based on Linux, and
    even ports to Windows...

    We have always dreamed of Doom sources being released, and all the
    features that we'd like to add. Since Doom1 was out we are fans
    of deathmatching. Don't ask us why we like it more than Duke Nukem
    or other clones, we like the atmosphere of Doom and its like that!

    Of course if we bring this today to you, that's because we still
    have a lot of enjoyment from deathmatches, and we are thus
    concentrating our efforts on the deathmatch-side of Doom.

    Single player additions are not totally forgotten, since every
    graphics engine, or sound engine 'upgrade' profits to both
    single player and deathmatch.

    The Doom sources have been released for Linux, we have ported it
    to DOS (thanks to DosDoom port by Chi Hoang, it got us started).

    Several ports to Windows95 have been done, but is it really useful?
    Doom2 original runs perfectly under windows, and there's no
    problem running this new version under Windows either. Anyway,
    we may effectively add a better support for Windows environement
    in the future..

    This new version of Doom is not commercial anymore, but you should
    have the original Doom2 data (doom2.wad and other files), that comes
    with the original Doom2 software.

    If you have problems running this version or want more informations,
    don't hesitate to contact us: mail at: (bpereira@ulb.ac.be)

    We hope that this new version brings you a lot of enjoyment,
    especially for the deathmatch fans out there.

    Have much fun!!
    Fab & Boris.

    Release1.11 Updated 14-Feb-98:

    We have now shipped with the latest Doomatic v1.01 (non-beta).
    We have fixed a small bug that could cause 4+ players netgames
    to hang.

    BUG REPORTS: please now check the report.txt file for the list
    of known 'bugs' (we prefer say unfinished features!). There's
    a bunch of ones that seems downright evident to us.

    The sky graphics has been fixed, now you can freely look up'n down
    and see parts of the sky you've never seen before! A whole new
    horizon opens to your eyes! More seriously, the mouselook speed
    also had a little fix (it was different from one resolution to
    another, now its the same speed whatever screen mode).

    You can find more detailed infos in the usage.txt and legacy.doc
    files!

    For Doom editing fans (wad & patches authors), I've created a
    new archive with a little doc and some utils to hack around
    Doom3. This 'editing' archive should be on the site now or soon.


    What's hot new:
    - Full support SVGA : can switch to any VESA2 mode with the good
    aspect ratio, can switch video mode in the menu, save video mode
    in default config
    - We have added - Transparence - , better say 'translucency', which
    replace the old 'partial invisibility' effect. A selection of
    objects are now transparent : BFG and Plasma balls, monsters fireball,
    bullet puff, ...
    - Full setup controls from the game menu, much better than 'setup',
    now you can assign any 'control' to any key/mousebutton or joybutton.
    Assign mouse and keys to anything.
    - Free look : look up and down like Heretic (mouse supported).
    - Multiplayer menu: choose your preferred color and enter your name.
    The name of the players are displayed in the deathmatch rankings,
    and also when receiving messages. You can change your color at any
    time while playing a net game (your name too)!


    Mutliplayers News
    - We have added support for 8 player. We could not test it much, but
    it seems to work fine now.
    Test it, and send us a report if it run great. Thanks.
    However you'll need a deathmatch launcher which supports more
    than 4 players... why not try our great launcher called 'Doomatic'?
    - We have added 7 'deathmatch' colors (for a total 11 colors).
    - We have added 'preferred weapons order'. However we didn't finish
    it at the time you read this, so its not configurable in the menu
    right now , but you can edit the default.cfg (hint)

    Compatibility support
    - can load demos of doom v1.9, some new additions are automatically
    disabled when playing back older demos so that they run fine.
    - Support dehacked patches : use -dehacked <filename.deh>
    If you like superweapons patches, and the like, it should work
    no problem with our support. The difference is that now you don't
    need to patch the exe.

    Minor news
    - play demos from any directory (eg: -playdemo demos\cooldemo)
    - show player's statusbar and hear player's sounds when changing the
    viewpoint while looking at a demo (F12)
    - autorun toggle (menu)
    - mouselook toggle (menu)
    - mouselook y sensitivity (menu)
    - invert mouse for mouselook (menu)
    - Load MIDI file in wad (autodetect if is MUS or MID)
    This one is for you wad creators : just insert a MID as a raw
    file in place of a 'D_XXXX' resource and it works.
    - Some network optimisations (but run only with doomatic).

    Work in progress :
    - VESA1 support, page flipping for flicker-free animation,
    - Join a running game (ouch! lots of work)
    - More translucence effects
    - More optimisations for more svga speed
    - Detection of Win95 and a better memory handling under such
    environment (locking mem under win95 comes to mind)

    Know bugs:
    - Yes, there's transparency on 2sided walls, but be reassured, this
    is a simple 'quicktest' feature, to see what it looks like,
    we've left it until the next version so that you can see it.
    - When a 'marine' is translucent (pickup blur sphere), it looks
    like a green marine... instead of using the player color. todo..
    - You'll have only access to 320x200 video mode, if you don't run
    a VESA2 driver (we don't support mode-X VGA 'tweaked' modes...)
    UNIVBE is recommended, you can use S3VBE20 (freeware) if you have
    an S3 card..
    - automap is not aspect ratio correct in modes like 320x400
    - the intermission screen might display garbage or even crash the game,
    when playing more than 4 players
    - if you use Doomatic : we added the name and preferred colors in
    Doomatic, at that time doom sources were not released... but now
    that we have added name and color in Doom LEGACY, these settings in
    Doomatic don't have effect
    - no win95 specific code, we might do a simple support for win95,
    eg: a setup/launcher program. If you really need something for w95,
    try to convince us!!
    - no waitvbl (no pageflipping)


    Network note:
    Please read the 'Quick start 8 player network' section of legacy.doc.


    Translucency note :
    We have added a lump used by Doom for the translucency. You MUST have
    doom3.wad.

    Dehacked users:
    You can set a thing translucent with dehacked by setting the
    partial invisibility bit.

    SVGA note
    You MUST have VESA2. If you don't have it download Univbe from
    http://www.scitechsoft.com or if you have a S3 download s3vbe20.exe
    (don't know where)

    Dehacked patch note
    We don't check for the dehacked patch version, we added support for the
    patches version 6, it should run ok with (not too) old patches.

    If you use patches with Doom LEGACY, please tell us hiw it works for you!

    If you have a problem with the version of the patch, try to convert it.
    Just patch an exe with the old dehacked version then load the exe with
    dehacked 3.0 and save again the patch.

    We don't support a text change except text change in sound, midi, and
    sprite names table. We don't support Monsters infight.

    Weapon priority note
    There is no menu for it. But you can change it in default.cfg the order is:
    (fist,pistol,shotgun,chaingun,rocket,plasma,bfg,chainsaw,super shotgun)
    Put a priority number for each weapon (eg: "016475829")
    When you pickup a weapon of lesser priority it doesn't switch with
    your current weapon.

    This changes the gameplay a little bit, tell us if you like or not!


    Copyright stuff:
    The new titlepics are by Stephane Dierickx, they're not for public use.

    In general, the new data included in doom3.wad is a proprietary of the
    authors (Denis Fabrice & Boris Pereira). These data is not for public
    use, except the data that is build from Doom2 original graphics, they're
    not public either, but they're proprietary of Id Software.

    The Doom LEGACY project is by Denis Fabrice and Boris Pereira, if you
    use our modifications, please give credits where its due. Thanks.

    The sources of our modifications are released for the general interest
    and in the hope that our project will grow bigger with other people's
    talents and ideas.


    Final note:
    We have planned other features. See our site:
    http://student.ulb.ac.be/~bpereira/leprech.htm

    // For coders view the changes.txt



    Belgian note:

    Yeeeeeeeeeehaaaaaaa! We BELGIAN are very very PROUD because our greatest
    compatriots have launched twenty custard pies to Bill Gates face, and
    four of them have landed succesfully!!! (beginning February)

    It's 'pastry' terrorism here in Belgium!

    Credits:
    - a lot of thanks to Shawn Hargreaves for the great Allegro library.
    - thanks to Chi Hoang for DosDoom which got us started.
    - Sebastien Bacquet for Qmus2mid
    - Stephane Dierickx for the titlepics.

    ==== CUT HERE ==== CUT HERE ==== CUT HERE ==== CUT HERE ==== CUT HERE ====

    Y...????
    Qu‚ me cuentan? :-)))))))

    Saludos
    ÄÄÄ _Pägàså_ ÄÄÄ
    pegaso@speed-racer.com

    --- Pegasus_Point '98

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  • From MHS:Alejandro Zavarella@4@TEMP to Sergio Semmartin on Mon Feb 23 07:10:00 1998
    De: Alejandro Zavarella 4:900/451
    Fecha:18 Feb 98 06:11:40
    ­Hola Sergio!

    El 16 de Febrero de 1998, Sergio Semmartin le escribi¢ a All: El maravilloso DOOM 3 :)

    ==== CUT HERE ==== CUT HERE ==== CUT HERE ==== CUT HERE ==== CUT HERE
    Team "Fab & Boris" Presents
    [....]
    ==== CUT HERE ==== CUT HERE ==== CUT HERE ==== CUT HERE ==== CUT HERE Y...????
    Qu‚ me cuentan? :-)))))))

    poco porque no entendi mucho... salvo algunas cosas como que mejoraron los graficos y algunos `efectos' y le pusieron mouse look por asi decir....
    que mas? :)
    cuando lo bajes si lo conseguis, avisa! :)

    WAR FOR TERRITORY
    (SEPULTURA)

    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    ... WARNING - DeSTRuXioN ZoNe [Z51]
    --- FMailX 1.22
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  • From MHS:Mariano Polinesi@4:90@TEMP to Sergio Semmartin on Mon Feb 23 07:11:00 1998
    De: Mariano Polinesi 4:901/104
    Fecha:19 Feb 98 15:28:28
    Que contas, Sergio!

    El Lunes 16 de Febrero de 1998, Sergio Semmartin le escribi¢ a All:

    Y...????
    Qu‚ me cuentan? :-)))))))

    Mas que interesante... :)



    # Si el rock no fuera un negocio tan sucio, esto podr¡a ser rock

    -SàLuDåS! ÷ màrçànå ÷
    PeQEMA Team

    ... C:\PROGRAMS\FAULTY\TRASH\SICKJOKE\WINDOWS>
    --- Black Gutierrez Editor
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  • From MHS:Sergio Semmartin@4:90@TEMP to Alejandro Zavarella on Mon Feb 23 07:12:00 1998
    De: Sergio Semmartin 4:901/134.45
    Fecha:20 Feb 98 08:45:07

    Hola Alejandro, ¨c¢mo est s?

    El 18-Feb-98 a las 06:11:40, Alejandro Zavarella escribi¢ a Sergio Semmartin
    Tema: El maravilloso DOOM 3 :)

    poco porque no entendi mucho... salvo algunas cosas como que
    mejoraron los graficos y algunos `efectos' y le pusieron mouse
    look por asi decir... que mas? :) cuando lo bajes si lo conseguis,
    avisa! :)

    Hay que rutear m s seguido, vieja!
    Ya lo tengo, prob‚ y funca.
    Solo resta saber si funca en multiplayer de a 8.
    Lo probaron de a 5, encontraron un bug y lo corrigieron. Piensan que con eso te¢ricamente deber¡a de andar con 8 players.

    Saludos
    ÄÄÄ _Pägàså_ ÄÄÄ
    pegaso@speed-racer.com

    --- Pegasus_Point '98

    * Origin: Dame tu fuerza Pegaso, y abran las ventanas (4:901/134.45)
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  • From MHS:Sergio Semmartin@4:90@TEMP to Mariano Polinesi on Mon Feb 23 07:12:00 1998
    De: Sergio Semmartin 4:901/134.45
    Fecha:20 Feb 98 08:54:50

    Hola Mariano, ¨c¢mo est s?

    El 19-Feb-98 a las 15:28:28, Mariano Polinesi escribi¢ a Sergio Semmartin
    Tema: El maravilloso DOOM 3 :)

    Y...???? Qu‚ me cuentan? :-)))))))
    Mas que interesante... :)

    Ya lo probaste?

    Saludos
    ÄÄÄ _Pägàså_ ÄÄÄ
    pegaso@speed-racer.com

    --- Pegasus_Point '98

    * Origin: Dame tu fuerza Pegaso, y abran las ventanas (4:901/134.45)
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  • From MHS:Alejandro Zavarella@4@TEMP to Sergio Semmartin on Mon Feb 23 07:13:00 1998
    De: Alejandro Zavarella 4:900/451
    Fecha:21 Feb 98 18:55:53

    *** Respuesta a un mensaje del area ECHO_PERSONAL (FMail Personal Mail).

    ­Hola Sergio!

    El 20 de Febrero de 1998, Sergio Semmartin le escribi¢ a Alejandro Zavarella: El maravilloso DOOM 3 :)

    poco porque no entendi mucho... salvo algunas cosas como que
    mejoraron los graficos y algunos `efectos' y le pusieron mouse look
    por asi decir... que mas? :) cuando lo bajes si lo conseguis, avisa!
    Hay que rutear m s seguido, vieja!

    por?
    ruteo TLD :)

    Ya lo tengo, prob‚ y funca.

    que bueno :)

    Solo resta saber si funca en multiplayer de a 8.
    Lo probaron de a 5, encontraron un bug y lo corrigieron. Piensan que
    con eso te¢ricamente deber¡a de andar con 8 players.

    habra que ver..... :)

    WAR FOR TERRITORY
    (SEPULTURA)

    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    ... WARNING - DeSTRuXioN ZoNe [Z51]
    --- FMailX 1.22
    * Origin: RAZA DE TRAIDORES!!!! (ZoNe T6) (4:900/451)
    SEEN-BY: 90/95 900/110 111 134 140 205 251 264 300 309 400 421 424 450
    SEEN-BY: 900/451 458 461 462 470 500 515 525 600 706 723 729 748 901/100 SEEN-BY: 902/9 100 903/100 904/1 74 905/100 202 209 401 551 552 906/11
    SEEN-BY: 908/106
  • From MHS:Mariano Polinesi@4:90@TEMP to Sergio Semmartin on Thu Feb 26 07:14:00 1998
    De: Mariano Polinesi 4:901/104
    Fecha:22 Feb 98 21:04:14
    Que contas, Sergio!

    El Viernes 20 de Febrero de 1998, Sergio Semmartin le escribi¢ a Mariano Polinesi:

    Y...???? Qu‚ me cuentan? :-)))))))
    Mas que interesante... :)
    Ya lo probaste?

    De donde lo bajo?? (No le tengo Inet)




    # "El arte tiene un deber social, que es el de dar salida a las
    inquietudes de la ‚poca"
    (Artaud)

    -SàLuDåS! ÷ màrçànå ÷
    PeQEMA Team

    ... Grandes imagenes sugeriran eternamente las almas
    --- Black Gutierrez Editor
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  • From MHS:Mariano Polinesi@4:90@TEMP to Sergio Semmartin on Thu Feb 26 07:14:00 1998
    De: Mariano Polinesi 4:901/104
    Fecha:25 Feb 98 00:55:22
    Que contas, Sergio!

    El Lunes 23 de Febrero de 1998, Sergio Semmartin le escribi¢ a Mariano Polinesi:

    Y...???? Qu‚ me cuentan? :-)))))))
    Mas que interesante... :)
    Ya lo probaste?
    De donde lo bajo?? (No le tengo Inet)
    Llam  a la Pegasus Line :)

    A que hora??



    # Inovar, comnunicar, no vayas, se volvi¢ loco, yo soy la vida

    -SàLuDåS! ÷ màrçànå ÷
    PeQEMA Team

    ... Grandes imagenes sugeriran eternamente las almas
    --- Black Gutierrez Editor
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